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Mechanics that flip properties on entities. Small on their own, useful in phase changes: a boss that starts glowing, speeds up and gets a new name at half health tells the player something changed.

setname

Sets targets’ visible name. Alias: setmobname

setspeed

Sets living targets’ movement speed attribute.

setgravity

Toggles gravity on targets. false makes them float.

glow

Toggles the entity outline glow. Alias: setglowing

A phase change in practice

See Flow Control for how the if works.