Step 1: The mob
Start with the body: model, base entity and stats./nme reload, /nme spawn toast_king. It exists, it hits hard, it does nothing interesting yet.
Step 2: An entrance
Spawn and death moments use@world so everyone knows what’s happening.
Step 3: The signature attack
A telegraphed shockwave as a local effect, driven by arepeat. Warn wide, hit narrow, with a delay between the two.
Step 4: The enrage
A phase flip at half health, guarded by a variable so it only fires once.health comes from the condition language.
var.phase != 2 guard, the enrage would re-fire on every hit below half health, summoning minions forever.
Step 5: The payoff
Reward the killer directly, drop contested loot for everyone else.The full file
toast_minion, a second mob for the summons: any simple mob entry works.
Ideas to build on
- Make the shockwave faster in phase 2: stop
quakeinenrageand start a new repeat withevery=1.5s. - Add a rare drop with
if{cond=random < 0.1;then=rare_drop}on death. - Give the enrage a particle equation aura so the phase is visible from across the arena.

