.bbmodel file. NMEntities turns that file into something living on your server, with no coding and no manual resource pack work.
[Image here: A custom modeled creature standing in-game next to the same model open in Blockbench]
How it works
The whole pipeline is three moves:- Design your model in Blockbench and save it as
.bbmodel. - Drop the file into
plugins/NMEntities/models/. - Reload with
/nme reload. NMEntities builds the resource pack, registers a spawnable mob for your model, and you’re in business.
What this section covers
In order, the way you’d actually build one:- Creating a Model: setting up the Blockbench project, cubes and bones.
- Importing Your Model: getting it from Blockbench into your world.
- Animating Your Model: idle, walk, death and your own animations.
- Bone Tags: special names that give bones superpowers.
- Custom Hitboxes: where your creature can be hit.
- Custom Nametags: where its name floats.
- Custom Shadows: the shadow under its feet.

