Setting one up
Step 1. In Blockbench, create a bone (group) named exactlyshadow.
Step 2. Add one element inside it and size it to the footprint you want. The element’s size defines the shadow’s size.
Step 3. Hide the element (eye icon in the outliner). It still defines the shadow but never renders.
[Image here: The Blockbench outliner with a shadow group containing one hidden, wide flat element under the model]
Save, re-import (models/, /nme reload), spawn a fresh mob, and check the ground beneath it.
Tips
- Size the shadow to the model’s footprint, not its height. A wide low element under the body reads right.
- Small ambient creatures often look better with the default shadow, reach for this on large or unusually shaped models.
Back to
- Bone Tags for the full tag reference.

