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The shadow under a mob comes from its base entity, so a huge model on a pig base casts a tiny pig shadow. A shadow bone sizes it to your creature. [Image here: A large custom model with a properly sized round shadow beneath it]

Setting one up

Step 1. In Blockbench, create a bone (group) named exactly shadow. Step 2. Add one element inside it and size it to the footprint you want. The element’s size defines the shadow’s size. Step 3. Hide the element (eye icon in the outliner). It still defines the shadow but never renders. [Image here: The Blockbench outliner with a shadow group containing one hidden, wide flat element under the model] Save, re-import (models/, /nme reload), spawn a fresh mob, and check the ground beneath it.

Tips

  • Size the shadow to the model’s footprint, not its height. A wide low element under the body reads right.
  • Small ambient creatures often look better with the default shadow, reach for this on large or unusually shaped models.

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