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The floating name above a mob (its display from the mob config) normally sits wherever the base entity’s name would. On a custom model, that can be inside the chest or hovering at the knees. A nametag bone tells it exactly where to float. [Image here: A tall custom model with its name floating correctly above its head thanks to a tag_ bone]

Setting one up

Step 1. In Blockbench, create a bone whose name starts with tag_, placed where the name should appear, typically just above the head. Step 2. If the bone needs an element inside it to position comfortably, add one and hide it (eye icon in the outliner). Hidden elements still position the tag but never render. Save, re-import (models/, then /nme reload), spawn fresh, and the name floats at your bone.

Visibility variants

Two alternative prefixes control when the name is visible: Pick one per model. For bosses you usually want ptag_ (the name reads from across the arena); for ambient creatures mtag_ keeps the world uncluttered.

Moving nametags

Like every bone, a tag bone parented inside an animated bone moves with the animation. A name attached above a bobbing head bobs along with it.

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