display from the mob config) normally sits wherever the base entity’s name would. On a custom model, that can be inside the chest or hovering at the knees. A nametag bone tells it exactly where to float.
[Image here: A tall custom model with its name floating correctly above its head thanks to a tag_ bone]
Setting one up
Step 1. In Blockbench, create a bone whose name starts withtag_, placed where the name should appear, typically just above the head.
Step 2. If the bone needs an element inside it to position comfortably, add one and hide it (eye icon in the outliner). Hidden elements still position the tag but never render.
Save, re-import (models/, then /nme reload), spawn fresh, and the name floats at your bone.
Visibility variants
Two alternative prefixes control when the name is visible:
Pick one per model. For bosses you usually want
ptag_ (the name reads from across the arena); for ambient creatures mtag_ keeps the world uncluttered.
Moving nametags
Like every bone, a tag bone parented inside an animated bone moves with the animation. A name attached above a bobbing head bobs along with it.Back to
- Bone Tags for the full tag reference.

