{key=value;key=value} block written directly after the name, with no space:
Rules that apply to every mechanic
- Names, aliases and attribute keys are case-insensitive.
Damage,damageandDAMAGEare the same. - Durations accept time units:
2s,1.5m,500ms,40tor plain40(ticks). Works in every duration attribute. - Colors use legacy
&codes:&6Golden text. - Message mechanics accept a bare quoted string:
narrate "hi"equalsnarrate{message=hi}. - Player-only mechanics (messages, titles, item gives) silently skip non-player targets.
Categories
Looking for
repeat, delay, if or var? Those are systems with their own pages: Timers & Auras, Flow Control and Variables.
