config.yml:
Nexo
Fully automatic. Nexo exposes a hook before it builds its pack, so NMEntities hands its assets over and Nexo bundles them into its own build. Nothing else to do.ItemsAdder
Almost automatic, with one manual step because of how ItemsAdder works. ItemsAdder has no pre-build hook, so instead NMEntities writes its assets into the folder ItemsAdder already merges from:/nme reload. Because the files land in ItemsAdder’s own contents folder, run /iareload (or /iazip) once afterwards so ItemsAdder rebuilds its pack and picks them up. The console confirms the write, for example Merged 5883 file(s) into ItemsAdder (nmentities).
Good to know
- The
nmentitiessub-folder inside ItemsAdder’s contents is fully managed by NMEntities. It’s rewritten on every reload, and stale models from an earlier build are cleared for you, so don’t hand-edit it. - Skins on player-type NPCs have nothing to do with this. They come straight from Mojang and work with or without Nexo or ItemsAdder.
Keeping the packs separate
Setmerge-with-external-resources: false and NMEntities stops merging. You then serve its generated pack yourself, the same as on a server with no other resource-pack plugin.
