NPCs are not mobs
NMEntities keeps the two fully separate:
NPCs never appear in the Entities menu and can’t be spawned with
/nme spawn. Everything goes through the /npc commands.
How NPCs behave
- They stand still (AI off), make no sounds and can’t be hurt.
- They face the direction they were placed in, or track the nearest player within 8 blocks when their
lookoption is on. - They’re never saved with the world. NMEntities respawns each instance from config when its chunk loads, so a crash or restart can never duplicate or lose one.
/nme reloadre-reads theNPCs/folder and respawns everything.
Definitions and instances
One NPC can stand in many places at once. The NPC itself (its base entity, model, name) is the definition; each spot where it stands is an instance. Place your “Shopkeeper” at every market in every town: rename the definition once and all of them update, remove one instance and the rest stay. This split runs through the whole system, and the commands are divided along it: some act on the definition (all instances at once), others on the one instance you have selected.Where to go
- Creating an NPC: the five-minute walkthrough.
- NPC Files: the YAML format behind it all.
- NPC Commands: the full
/npcreference.

