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The fight-shaping mechanics: reinforcements, projectiles, crowd control and loot.

summon

Summons registered mobs (or vanilla entities) around each target. Alias: spawnmob

shootfireball

Shoots a fireball at each target. Alias: fireball

fakeexplosion

Explosion particles and sound with zero damage. Perfect for telegraphed attacks. No attributes. Alias: fakeexplode

stun

Roots targets in place. Mobs get their AI paused; players get extreme slowness and can’t jump.

freeze

Applies the powder-snow freeze overlay and shake.

settarget

Sets the mob’s AI attack target to the first target. Use it to make the mob turn on whoever poked it. Alias: taunt
On a mob using the threat system, the next retarget pass can override this. For a lasting taunt, add threat instead: threat{amount=500}.

threat

Adds, removes or sets threat on the mob’s table for each target. The backbone of scripted aggro: taunts, aggro dumps, tank swaps.

threatclear

Wipes the mob’s entire threat table: it forgets the whole fight. Ideal for phase changes. No attributes.

setfaction

Moves target entities into a faction, for as long as they live. Mind control, corruption, defection mechanics.

dropitem

Drops an item on the ground at each target. Alias: drop

giveitem

Puts an item directly in each player target’s inventory. Alias: give
dropitem drops on the ground for anyone to grab; giveitem goes straight to the killer. Pick based on whether the reward should be contested.