summon
Summons registered mobs (or vanilla entities) around each target. Alias:spawnmob
shootfireball
Shoots a fireball at each target. Alias:fireball
fakeexplosion
Explosion particles and sound with zero damage. Perfect for telegraphed attacks. No attributes. Alias:fakeexplode
stun
Roots targets in place. Mobs get their AI paused; players get extreme slowness and can’t jump.freeze
Applies the powder-snow freeze overlay and shake.settarget
Sets the mob’s AI attack target to the first target. Use it to make the mob turn on whoever poked it. Alias:taunt
On a mob using the threat system, the next retarget pass can override this. For a lasting taunt, add threat instead: threat{amount=500}.
threat
Adds, removes or sets threat on the mob’s table for each target. The backbone of scripted aggro: taunts, aggro dumps, tank swaps.threatclear
Wipes the mob’s entire threat table: it forgets the whole fight. Ideal for phase changes. No attributes.setfaction
Moves target entities into a faction, for as long as they live. Mind control, corruption, defection mechanics.dropitem
Drops an item on the ground at each target. Alias:drop
giveitem
Puts an item directly in each player target’s inventory. Alias:give
dropitem drops on the ground for anyone to grab; giveitem goes straight to the killer. Pick based on whether the reward should be contested.
