Setting one up
Step 1. Create a bone (group) whose name starts withb_ or ob_, or is simply hitbox.
models/, /nme reload, spawn a fresh mob, and hit it. The new box is live.
Multiple hitboxes
A model can have several hitbox bones: ab_head and a b_body, for example. Each becomes its own hittable area. That’s how you make a tall boss hittable at the legs and the head, or a long serpent hittable along its length.
Hitboxes follow animation
A hitbox bone parented inside an animated bone moves with the animation. Putb_head inside the head bone and the head hitbox tracks the head as it turns and bobs. Dodging a boss’s swinging tail becomes real gameplay.
[Image here: An animated model mid-swing with its hitbox following the moving limb]
Mount points
A related tag: a bone prefixedp_ is a mount point, a spot where a hitbox can be seated. Use it for rideable creatures: p_seat on the saddle bone.
Back to
- Bone Tags for the full tag reference.

