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Spawns a registered mob: its base entity wrapped with its model (if it has one), with all configured stats and effects applied.

Usage

Alias: s Permission: nmentities.spawn Player-only: yes

Arguments

Examples

Notes

  • Only registered mob ids can be spawned. A raw model with no mob entry never appears in autocomplete.
  • Spawning fires the mob’s +onSpawn effects immediately.
  • Model-less mobs spawn normally: stats and effects all apply. For those, scale sets the vanilla scale attribute (living bases only) instead of scaling a model; the command’s scale multiplier still applies on top.
  • Two siblings cover the other two “where”: /nme spawnat for exact coordinates in a named world (works from console and command blocks) and /nme spawnlook for the block you’re looking at. To clear them all out again, see /nme killall.