Skip to main content
Opens Entities: a chest menu with one egg per registered mob, and behind each egg a full editor for that mob’s stats. It is the visual way to shape your server’s mobs without opening a config file.

Usage

Alias: menu Permission: nmentities.gui Player-only: yes

The list

Six rows. Rows 1–5 hold the eggs, 45 per page, each glinting and labelled with its mob’s id or display name. The bottom row is the controls. Nothing in the menu spawns anything. Spawning is the egg’s job, so a click in a menu can never drop a mob on top of someone by accident. The filter belongs to the open window rather than to you, so it lasts exactly as long as that window does.

The editor

Left-clicking a mob opens its editor: one item per stat, showing what the mob is set to — or, when it is unset, saying so and naming the default it falls back to. So the window reads the same whether a mob overrides everything or nothing. Every write goes through the same path a hand edit does: the value is written into the mob’s own YAML and the folder is re-read, so the file stays the source of truth and an edit made here is indistinguishable from one you typed. The menu then redraws from what the file now says, so a write the server refused leaves the old value on screen rather than a lie.

What is checked

Values are validated before they are written, and a bad one is refused with the reason:
  • a number outside the field’s range (Must be between 1 and 1024)
  • an entity that does not exist or cannot be spawned
  • a model with no matching .bbmodel
  • a duration that is not one (Not a duration: soon)
base is required and cannot be cleared — every mob needs one.

What it does not edit

equipment and effects are shown, as 3 piece(s) and 5 line(s), but marked config-only: their shape is too rich for one text box. Edit those in the mob’s YAML — see Equipment and Effects. Everything else on Mob Fields is editable here.

The eggs

An egg taken from the menu is tagged with its mob id. Throw it and the mob appears where it lands — nothing hatches, and it is not a vanilla spawn egg any more.
  • Outside creative the egg is consumed on use; in creative it is kept.
  • Model-less mobs get eggs too, marked “(no model)” in the tooltip.
  • An egg of a mob that grows hatches the first stage of its chain, so a warhog egg gives you a piglet.
This makes eggs useful beyond testing: hand one to a builder, or drop them as loot, and whoever uses it spawns the real configured mob.

Appearance

The menu can paint a custom image over the whole chest window. A default ships and is applied automatically — see Menu Overlay to replace it or turn it off.