> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nmentities.net/llms.txt
> Use this file to discover all available pages before exploring further.

# @world

> Targets every player in the mob's world, regardless of distance.

Targets **every player in the mob's world**, no matter how far away they are.

```yaml theme={null}
- narrate "&4The boss has awakened." #onSpawn @world
```

## When to use it

Use it for server-wide moments tied to a single mob: boss spawn and death announcements, world event kickoffs, global rewards for a shared kill.

```yaml theme={null}
toast_king:
  model: toast
  base: zombie
  display: "&6&lToast King"
  health: 300
  effects:
  - sound{sound=entity.wither.spawn;volume=2}   #onSpawn @world
  - narrate "&4The Toast King has awakened..."  #onSpawn @world
  - narrate "&aThe Toast King has fallen!"      #onDeath @world
  - title{title=&6Victory;subtitle=&7The kingdom is safe;stay=60} #onDeath @world
```

## Details

* **World, not server.** Only players in the same world as the mob are targeted. Players in the nether or another world don't get the message.
* It targets players only. Use it for messages, titles and sounds, not for damage sweeps.
* Use it sparingly. A `@world` message on `#onHurt` fires on every hit and turns a boss fight into chat spam. Reserve it for spawn and death moments, and use [`@playersRadius`](targeter-players-radius) for everything during the fight.

That's the full targeter set. Back to [What are Targeters](targeters) for the overview table.
