> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nmentities.net/llms.txt
> Use this file to discover all available pages before exploring further.

# @mobsRadius

> Targets every living non-player entity within N blocks. Players are excluded.

Targets every **living non-player entity** within `N` blocks of the mob. Like [`@entitiesRadius`](targeter-entities-radius), but players are excluded.

```yaml theme={null}
- damage{amount=6} @mobsRadius[8]
```

## When to use it

Use it when players must stay safe from the effect: a boss that buffs its minions, clears out vanilla mobs around it, or converts nearby creatures.

```yaml theme={null}
toast_commander:
  model: toast
  base: zombie
  display: "&6Toast Commander"
  effects:
  - run rally #onHurt @self
  rally:
  - particlering{particle=happy_villager;radius=10;points=40} @self
  - heal{amount=6}                     @mobsRadius[10]
  - potion{type=speed;duration=10s;level=1} @mobsRadius[10]
```

When the commander gets hit, every mob around it heals and speeds up. The players attacking it get nothing.

## Details

* "Mobs" here means any living entity that isn't a player. Animals count too, so a rally like the one above also buffs nearby cows. Keep that in mind for effects near farms.
* The mob itself is not part of its own radius targets. To include itself in a buff, add a second line with `@self`.

For the full targeter list, see [What are Targeters](targeters).
