> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nmentities.net/llms.txt
> Use this file to discover all available pages before exploring further.

# @entitiesRadius

> Targets every living entity within N blocks: players, animals, monsters, everything.

Targets every **living entity** within `N` blocks of the mob: players, animals, monsters, other custom mobs. Everything alive.

```yaml theme={null}
- damage{amount=6} @entitiesRadius[5]
```

## When to use it

Use it when the effect shouldn't care what kind of entity it hits. Indiscriminate explosions, shockwaves that knock back everything, area potion clouds.

```yaml theme={null}
chaos_toast:
  model: toast
  base: zombie
  effects:
  - run detonate #onDeath @self
  detonate:
  - fakeexplosion @self
  - damage{amount=12}                        @entitiesRadius[6]
  - potion{type=weakness;duration=8s;level=1} @entitiesRadius[6]
```

Everything within 6 blocks takes the hit, players and mobs alike.

## Details

* **Includes players.** If you want to spare them, use [`@mobsRadius`](targeter-mobs-radius).
* The mob itself is not part of its own radius targets.
* Player-only mechanics (`narrate`, `actionbar`, `title`, `giveitem`) silently skip the non-players in the set, so mixing them in is safe.

For the player-only version of this targeter, see [`@playersRadius`](targeter-players-radius).
