> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nmentities.net/llms.txt
> Use this file to discover all available pages before exploring further.

# Equipment

> Dress a mob: what it wears and holds, per slot, and whether it drops.

An `equipment:` block on a mob says what it wears and holds, one entry per slot.

```yaml theme={null}
knight:
  base: wither_skeleton
  equipment:
    hand: diamond_sword
    head: { item: skeleton_skull, drop-chance: 1 }
```

MythicMobs writes this as a list (`Equipment: [- diamond_sword HAND]`); here it is a slot-keyed section, so a glance tells you what is on which limb. A MythicMobs file converts into this shape on load, slot names and all.

## Slots

| Write                 | Slot      |
| :-------------------- | :-------- |
| `hand`, `mainhand`    | Main hand |
| `offhand`             | Off hand  |
| `head`, `helmet`      | Head      |
| `chest`, `chestplate` | Chest     |
| `legs`, `leggings`    | Legs      |
| `feet`, `boots`       | Feet      |

Slot names are case-insensitive and `_` and `-` are ignored, so `OFF_HAND`, `off-hand` and `offhand` are one key — nobody should have to guess which.

## Two ways to write a slot

The short form is just the item:

```yaml theme={null}
  equipment:
    hand: diamond_sword
```

The long form takes options:

```yaml theme={null}
  equipment:
    hand:
      item: diamond_sword
      amount: 1          # 1-64, defaults to 1
      drop-chance: 0.25  # 0-1
```

`material:` is accepted as a synonym for `item:`.

## Drop chance

<Warning>
  Drop chance defaults to **0**, not vanilla's \~8.5%. Gear you put on a mob in config is costume, and a boss quietly seeding the floor with free diamond swords is nobody's intent. Set it per slot when you do want drops.
</Warning>

A `drop-chance` written directly under `equipment:` is the default for every slot in the block, and a slot may still override it:

```yaml theme={null}
  equipment:
    drop-chance: 0.1     # everything below drops 10% of the time...
    hand: netherite_axe
    head:
      item: netherite_helmet
      drop-chance: 1     # ...except the helmet, which always drops
```

`1` is always, `0` is never, and anything outside `0`–`1` is clamped.

## Notes

* Slots the block does not mention are left exactly as the vanilla entity spawned with them, so you can dress one hand and leave the rest alone.
* Items are vanilla item ids. Custom plugin items are not supported here yet — an unrecognised name is reported by [`/nme debug`](debug) and that slot is skipped, rather than failing the whole mob.
* An unknown slot name is reported the same way and lists the ones that exist.
* Equipment is one of the two fields the [in-game editor](gui) shows but does not edit — it reads as "3 piece(s)" there and is edited in the YAML.
* Gear carries across when a mob [grows into another stage](mob-aging), landing in any slot the new stage does not fill itself.
