> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nmentities.net/llms.txt
> Use this file to discover all available pages before exploring further.

# Entities Menu

> The Entities menu: a spawn egg for every registered mob, browsable and paginated.

Opens **Entities**, a chest menu with one spawn egg per registered mob. The visual way to browse and spawn everything on your server.

\[Image here: The Entities menu open in-game, rows of glinting spawn eggs with navigation skulls in the bottom row]

## Usage

```text theme={null}
/nme gui
```

**Alias:** `menu` **Permission:** `nmentities.gui` **Player-only:** yes

## The menu

A 6-row menu. Rows 1–5 hold the eggs, 45 per page, each showing its mob's id (each egg is the base entity's spawn egg with an enchantment glint). The bottom row is navigation: a skull arrow on the left goes to the previous page (shown from page 2 on) and one on the right goes to the next (shown while more pages exist). Arrow tooltips show the page numbers.

| Action                 | Result                                                                  |
| :--------------------- | :---------------------------------------------------------------------- |
| **Left-click** an egg  | Receive that egg in your inventory (dropped at your feet if it's full). |
| **Right-click** an egg | Spawn that mob at your location immediately.                            |

Menu items can't be taken out or replaced, and your own inventory stays usable while the menu is open.

## The spawn eggs

An egg taken from the menu is tagged with its mob id. Right-clicking a block with it spawns the **registered mob** on that block, with the full spawn pipeline: model, stats and `#onSpawn` effects. It replaces the vanilla spawn-egg behavior entirely.

* Outside creative, the egg is consumed on use. In creative it's kept.
* Model-less mobs get eggs too, marked "(no model)" in the tooltip.

This makes eggs handy beyond testing: hand one to a builder or drop them as loot, and whoever uses it spawns the real configured mob.
